onMessage
Implement interactive two-way communication between your component/template and the server
Summary
optional function onMessage(payload, options, callback)
Parameters
Description
payload
An object containing the onMessage
payload as provided by your component file.
options
An options object with key value pairs representing the requesting user's options and their value
callback
A Node.js style callback which should return a response payload or empty object
If implemented, the onMessage
method is used to process messages sent from the components sendIntegrationMessage method.
The onMessage
method should always return an object (even an empty object) via its callback.
Parameters
payload
The payload
parameter is an object containing the information passed from the integration component's sendIntegrationMessage method.
options
The second parameter to the onMessage
method is the options
object which contains the values for the integration options as set in the integration config.js
. Note that for per-user settings the value in the options
object will reflect the value of the user requesting the lookup.
The key in the options
object is the same value of the key
property set in the integration config.js
file.
callback(error, response)
The callback must be called before execution of the onMessage
method completes. The callback accepts two parameters.
error
The first parameter is an error which can either be a string literal or an error object. In the case of a string literal the returned string is displayed as an error in the notification window as well as tracked as an error in the integration.
If you have no error to return you should return null
for the error
parameter.
response
The second parameter is the response
parameter. The response
parameter should consist of a JavaScript object that you wish to send back to the integration. Note that the object you provide will be serialized into JSON. As a result, objects such as JavaScript Dates() will be serialized into their string representation.
The response must always be wrapped in a JavaScript object literal. For example, you cannot just send a plain string back. If you don't need to send any information back then you MUST send back an empty object {}
.
Examples
Basic Usage
The following example will return the message "Hello World!" along with a server incremented counter.
If you don't need to return any data from your onMessage
method, the method MUST return an empty object.
Handling Multiple Message Types
If you want to handle different message types you can include a type
property in your onMessage
payload. For example, the payload might looks like this:
You can then use a switch statement to branch to different logic depending on the type
of the payload.
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